// Start sound oscillator.start(); audioCtx.resume();
startBtn.addEventListener('click', () => window.webkitAudioContext; const audioCtx = new AudioContext(); 3d sound example
// Stop after 10 seconds (optional) setTimeout(() => oscillator.stop(); audioCtx.close(); , 10000); ); </script> </body> </html> // Start sound oscillator
// Create sound source (an oscillator for pure tone) const oscillator = audioCtx.createOscillator(); oscillator.type = 'sine'; oscillator.frequency.value = 440; // A4 note // Start sound oscillator.start()
// Animate: move sound in a circle around listener let angle = 0; const radius = 2; function moveSound() const x = Math.cos(angle) * radius; const z = Math.sin(angle) * radius; panner.setPosition(x, 0, z); angle += 0.02; // rotation speed requestAnimationFrame(moveSound); moveSound();