Assassin-s Creed Revelations Instant
Yet, Assassin’s Creed Revelations —developed by a then-unknown studio called Ubisoft Annecy under the guidance of Montreal—did something remarkable. It didn’t just conclude a trilogy. It turned the act of ending into a playable emotion. Forget the sun-drenched rooftops of Florence or the pagan ruins of Rome. Revelations opens on a decrepit carriage rolling through the Ottoman Empire’s heart: Constantinople (Istanbul). The color palette has shifted from vibrant gold and white to dusty ochre, deep blues, and the grey of an empire in decline.
By Alex V. | Features Editor
Ezio is no longer the cocky, womanizing playboy who stole his father’s clothes. He is 52 years old. His beard is streaked with grey. He carries a new weariness in his shoulders. After spending decades hunting Templars, he has finally arrived at Masyaf—the ancient fortress of the Levantine Assassins—only to find it occupied by Byzantine remnants. He seeks Altaïr Ibn-La’Ahad’s legendary library, not for power, but for answers . Assassin-s Creed Revelations