Diamond Rush Game For Nokia X2-01 320x240 Page

if (key == Canvas.UP) movePlayer(0, -1); else if (key == Canvas.DOWN) movePlayer(0, 1); else if (key == Canvas.LEFT) movePlayer(-1, 0); else if (key == Canvas.RIGHT) movePlayer(1, 0); else if (key == Canvas.FIRE) // Manually pick diamond if adjacent (simple logic) for (int dy=-1; dy<=1; dy++) for (int dx=-1; dx<=1; dx++) if (Math.abs(dx)+Math.abs(dy)==1) int x = playerX+dx, y = playerY+dy; if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT && map[y][x]==TILE_DIAMOND) movePlayer(dx, dy); return;

public void pauseApp() {} public void destroyApp(boolean unconditional) running = false; diamond rush game for nokia x2-01 320x240

// Map dimensions private static final int WIDTH = 15; // 15 tiles wide private static final int HEIGHT = 12; // 12 tiles high private static final int TILE_SIZE = 20; // 20x20 pixels (20*15=300, 20*12=240) if (key == Canvas

private void drawHUD(Graphics g) g.setColor(0, 0, 0); g.fillRect(0, 0, getWidth(), 20); g.setColor(255, 255, 255); g.drawString("Diamonds: " + diamondsCollected + "/" + diamondsTotal, 5, 5, Graphics.TOP if (key == Canvas.UP) movePlayer(0

private void movePlayer(int dx, int dy) newY < 0

private void drawGame(Graphics g) // Draw map for (int y = 0; y < HEIGHT; y++) for (int x = 0; x < WIDTH; x++) int px = x * TILE_SIZE; int py = y * TILE_SIZE;

private byte[][] map = new byte[HEIGHT][WIDTH]; private int playerX, playerY; private int diamondsTotal, diamondsCollected; private boolean exitOpen;