Divinity Original Sin 2 .net Core Now

var doc = XDocument.Load(filePath); var root = doc.Root; // Traverse <region><node><attribute> return ExtractNodes(root);

using K4os.Compression.LZ4; using K4os.Compression.LZ4.Streams; public static byte[] DecompressLsv(byte[] input) divinity original sin 2 .net core

using (var fs = File.OpenRead("Game.pak")) using (var reader = new BinaryReader(fs)) var doc = XDocument

using var ms = new MemoryStream(input); using var decompressed = new MemoryStream(); using var lz4Stream = LZ4Stream.Decode(ms); lz4Stream.CopyTo(decompressed); return decompressed.ToArray(); var doc = XDocument.Load(filePath)

using System.Xml; using K4os.Compression.LZ4.Streams; var saveBytes = File.ReadAllBytes("PlayerProfile.lsv"); using var compressedStream = new MemoryStream(saveBytes); using var decompressedStream = new MemoryStream(); using (var lz4 = LZ4Stream.Decode(compressedStream)) lz4.CopyTo(decompressedStream);