Epic Auto Towers | Premium

"A brilliantly odd hybrid that will rewire how you think about loot." Epic Auto Towers is available now on Steam and Nintendo Switch.

You play as a fantasy hero climbing a procedurally generated tower. But unlike traditional RPGs, you don’t directly control combat. Instead, you prepare an "auto-battle" by dragging and dropping weapons, armor, and magical trinkets onto a confined inventory board. When the fight starts, your hero automatically attacks, blocks, and casts spells based solely on how you’ve arranged your gear. Epic Auto Towers

With a charming pixel-art aesthetic, a bouncy chiptune soundtrack, and dozens of item combinations to discover, Epic Auto Towers is a hidden gem for strategy lovers. It proves that sometimes, the most epic battle isn't against a god or a demon—it's against the two empty squares in the bottom-right corner of your backpack. "A brilliantly odd hybrid that will rewire how

In the crowded world of indie strategy games, few titles dare to reinvent the wheel. Most deckbuilders follow the Slay the Spire formula: build a deck, climb a map, fight monsters, repeat. But Epic Auto Towers throws that playbook out the window. Instead of battling dragons or slimes, you’re fighting a much more relatable enemy: the inventory tetris puzzle . Instead, you prepare an "auto-battle" by dragging and

Developed by and released in early 2024, Epic Auto Towers mashes together three unlikely genres—roguelike deckbuilding, auto-battler mechanics, and shape-based inventory management—into a surprisingly addictive smoothie. What is Epic Auto Towers ? At its core, the game asks a simple question: What if your equipment wasn't just a stat stick, but a physical object that had to fit onto a grid?

Between runs, you unlock permanent upgrades: larger bag sizes, the ability to see item shapes before buying them, or starting trinkets that act as "wild card" filler pieces. Epic Auto Towers succeeds because it makes inventory management—usually a boring chore in RPGs—the primary source of tension. You’ll find yourself staring at the screen for five minutes, rotating a helmet three degrees, shifting a boot to the left, and whispering, "If I just move the chainmail... no, that won't work."

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