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return HatOrbitController The FE Hat Orbit Script is a practical implementation of circular motion in a networked game environment. By separating visual updates (local) from authority (server), it ensures a consistent, smooth, and cheat-resistant effect. Mastery of this pattern is essential for any developer creating dynamic accessory behaviors, power-ups, or visual flourishes in multiplayer games.

-- Compute orbit position relative to head local x = math.cos(angle) * radius local z = math.sin(angle) * radius local y = heightOffset -- flat orbit, but could be elliptical

local y = heightOffset + math.sin(angle * 2) * 0.5 Store hats in a table and assign each a phase offset:

-- Orbit update function local function updateOrbit() local now = os.clock() local dt = now - lastUpdate lastUpdate = now

-- Ensure hat is attached to head initially hat.Handle.CFrame = head.CFrame * CFrame.new(0, heightOffset, 0)