java midp 2.0 touch screen games

protected void pointerReleased(int x, int y) touching = false; onTouchUp(x, y);

protected void pointerPressed(int x, int y) touching = true; touchX = x; touchY = y; onTouchDown(x, y); java midp 2.0 touch screen games

// Or via TouchEvent listener: TouchDevice.addListener(touchListener); They support standard pointerPressed reliably. No extra JAR needed. Defensive detection pattern: public boolean isTouchSupported() { try Class.forName("com.nokia.mid.ui.TouchEvent"); return true; catch (ClassNotFoundException e) {} // Also test if pointerPressed works: return getClass().getMethod("pointerPressed", int.class, int.class) != null; // rough } Better: check touch capability via Canvas.hasPointerEvents() (midp 2.0) – but that returns false if not supported. protected void pointerReleased(int x, int y) touching =

public void run() { while (running) { updateGame(); repaint(); try Thread.sleep(30); catch (InterruptedException e) {} } } protected void pointerReleased(int x

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