// GameActivity.java public class GameActivity extends Activity private GameView gameView; private GameManager gameManager; private String gameId = "simple_game"; @Override protected void onCreate(Bundle savedInstanceState) super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); gameManager = new GameManager(this); gameView = new GameView(this); setContentView(gameView);

Here's a structured approach to implement this feature: // build.gradle (Module: app) android compileSdk 33 // or latest defaultConfig applicationId "com.yourpackage.games" minSdk 16 // Android 4.1.2 targetSdk 33 versionCode 1 versionName "1.0"

@Override public void run() while (playing) update(); draw(); controlFPS();

I understand you're looking to create a feature for Android games compatible with version 4.1.2 (API level 16, Jelly Bean). That's an older version, but still possible with some limitations.

// Feature: Save game state public void saveGameState(String gameId, String state) SharedPreferences.Editor editor = prefs.edit(); editor.putString(gameId + "_state", state); editor.putLong(gameId + "_timestamp", System.currentTimeMillis()); editor.apply();