-new- Greenville Script -
5.1 Police System policeDepartment "GPD" onSpeeding(vehicle, speedOverLimit) let fine = speedOverLimit * 50; issueTicket(vehicle.owner, fine); addBounty(vehicle.owner, fine); command "/plate LOOKUP" let data = getVehicleByPlate(argument); showUI(player, data.owner, data.stolenStatus);
6.1 Store & Retrieve Data dataStore playerStats save(player, "cash", getPlayerCash(player)); save(player, "garage", listOwnedVehicles(player)); load(player) setPlayerCash(player, fetch(player, "cash", 10000)); -NEW- Greenville Script
interval(1000) // every 1 second if (isEngineOn(vehicle)) let fuelDrop = 0.02 * getSpeed(vehicle); modifyFuel(vehicle, -fuelDrop); if (getFuel(vehicle) <= 0) stopEngine(vehicle); if (!currentVehicle) notify(player
1. Introduction NEW Greenville Script (GVS) is a lightweight, event-driven scripting language for vehicle economy & roleplay servers. It replaces legacy "Greenville Logic" with cleaner syntax, native async support, and built-in vehicle physics hooks. "You must be in a vehicle")
onInteract(player) let currentVehicle = getCurrentVehicle(player); if (!currentVehicle) notify(player, "You must be in a vehicle"); return; showMenu(player, upgrades, function(selectedUpgrade) if (getPlayerCash(player) >= selectedUpgrade.price) applyUpgrade(currentVehicle, selectedUpgrade); player.wallet.deductMoney(selectedUpgrade.price); log.info(player.name + " tuned " + currentVehicle.model); else notify(player, "Need $" + selectedUpgrade.price); );







