Op Auto Parry Gui Script File

This script will create a simple GUI button to toggle the auto parry feature.

-- Function to perform the parry action local function parryAction(character) -- Logic to perform parry goes here -- For example: local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then -- Raycast or overlap to detect enemy attack -- For simplicity, let's assume we have a way to detect an enemy attack and parry print("Parrying...") -- Add actual parrying logic here end end Op Auto Parry Gui Script

-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") This script will create a simple GUI button

-- Player and Character local player = Players.LocalPlayer local character = player.Character local playerGui = player.PlayerGui a sword) -- For simplicity

-- Toggle Auto Parry local function toggleAutoParry() autoParryEnabled = not autoParryEnabled if autoParryEnabled then print("Auto Parry: Enabled") else print("Auto Parry: Disabled") end end

-- Function to check if character is equipped with a sword (or whatever tool you use for parrying) local function isEquippedWithParryTool(character) -- Logic to check if character has a specific tool (e.g., a sword) -- For simplicity, let's assume any tool can parry return character:FindFirstChild("Tool") ~= nil end