# Select bottom ring edges and extrude down bottom_edges = [e for e in bm.edges if any(v in verts_bottom for v in e.verts) and e.is_boundary] # Simpler: extrude the bottom face region downwards. # First, select all bottom faces (the fan we created) bottom_faces = [f for f in bm.faces if all(v.co.z < -height/2 + 0.01 for v in f.verts)] if bottom_faces: geom = bottom_faces[:] ret = bmesh.ops.extrude_discrete_faces(bm, faces=bottom_faces) extrude_verts = [v for v in ret['verts'] if v.co.z < 0] # Move extruded vertices down for v in extrude_verts: v.co.z -= 0.2 # Create side walls for extrusion (need to fill quads). But this gets messy. # Given complexity, let's simplify: just keep the original closed mesh without extrusion, # as it is already a solid closed manifold (if bottom cap and top cap are present).
# Connect outer top ring to inner ring for i in range(segments): i_next = (i + 1) % segments bm.faces.new((verts_top[i], verts_top[i_next], inner_verts[i_next], inner_verts[i])) optima interior
# Create central disc on bottom (optional, but helps solidity) # Actually we will fill bottom with a fan bm.faces.new(verts_bottom) # Fan fill works if verts are in order # Select bottom ring edges and extrude down
# Create a central top cap (to make solid, but we want open interior? # Actually to be "solid" we need closed mesh. Let's add a top cap with hole? No, solid piece. # We'll create a central upper surface with a pattern. # Given complexity, let's simplify: just keep the
# Remove any double vertices bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.0001)
# Parameters radius = 1.0 height = 0.3 segments = 64 # High resolution for smooth curvature
import bpy import bmesh import math from mathutils import Vector