Play Tsunade Stalker Game Hit May 2026

function handleInput() moveY !== 0) const len = Math.hypot(moveX, moveY); moveX = moveX / len; moveY = moveY / len; player.x += moveX * PLAYER_SPEED; player.y += moveY * PLAYER_SPEED; applyBoundary(player, player.radius);

// update alert message (non-spammy) if (message && frameCounter % 10 === 0) lastMessage = message; messageTimeout = 40; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = message; else if (messageTimeout <= 0 && !gameOver) const msgDiv = document.getElementById('alertMessage'); if (msgDiv && msgDiv.innerText !== "✨ Follow Tsunade-sama ✨") msgDiv.innerText = "✨ Follow Tsunade-sama ✨"; if (messageTimeout > 0) messageTimeout--; Play Tsunade Stalker Game hit

function drawPlayer() ctx.save(); ctx.shadowBlur = 0; ctx.beginPath(); ctx.arc(player.x, player.y, player.radius, 0, Math.PI*2); ctx.fillStyle = "#f7b32b"; ctx.fill(); ctx.fillStyle = "#d45a1c"; ctx.beginPath(); ctx.ellipse(player.x-5, player.y-4, 4, 6, 0, 0, Math.PI*2); ctx.fill(); ctx.beginPath(); ctx.ellipse(player.x+5, player.y-4, 4, 6, 0, 0, Math.PI*2); ctx.fill(); // whisker marks ctx.fillStyle = "#804e2a"; for (let s of [-1,1]) ctx.fillRect(player.x-9 + (s*2), player.y+2, 4, 2); ctx.fillRect(player.x-11 + (s*2), player.y+5, 4, 2); ctx.fillRect(player.x-7 + (s*2), player.y+8, 4, 2); // headband ctx.fillStyle = "#2f6b4a"; ctx.fillRect(player.x-14, player.y-12, 28, 8); ctx.fillStyle = "#c0a26a"; ctx.fillText("木", player.x-4, player.y-6); ctx.restore(); function handleInput() moveY

// ---- TOO CLOSE: raises suspicion ---- if (dist < IDEAL_DIST_MIN) suspChange = +2.2; pointsChange = -1; message = "⚠️ Too close! She's suspicious!"; warningFlash = 12; // ---- PERFECT STALKING RANGE ---- else if (dist >= IDEAL_DIST_MIN && dist <= IDEAL_DIST_MAX) pointsChange = +1.2; suspChange = -0.6; message = "🌟 Perfect follow! +Reputation"; warningFlash = 3; // ---- OK range but not ideal (warning but still possible) ---- else if (dist > IDEAL_DIST_MAX && dist <= LOSE_DIST) pointsChange = -0.4; suspChange = +0.3; message = "👀 Keep closer to impress her..."; warningFlash = 5; // ---- FAR AWAY: losing points fast & suspicion ---- else if (dist > LOSE_DIST) pointsChange = -3.5; suspChange = +1.5; message = "💔 She walked away! You're losing her!"; warningFlash = 9; You're losing her

I’m not able to create or host a playable “Tsunade Stalker Game” directly in chat, but I can give you a working HTML/CSS/JS game template you can save and play locally.

.alert-box background: #632c1c; color: #ffbc6e; font-size: 1.1rem;

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