-- Enemy Class local Enemy = {} Enemy.__index = Enemy
-- Configuration local CONFIG = { EnemySpawnRate = 5, -- seconds TowerCost = 100, EnemySpeed = 1, } Roblox Toy Defense Script
player:GetMouse().Click:Connect(function(mouse) buyTower(mouse) end) -- Enemy Class local Enemy = {} Enemy
-- Services local RunService = game:GetService("RunService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- seconds TowerCost = 100
function Tower.new(position) local tower = {} setmetatable(tower, Tower) tower.Model = Instance.new("Part") tower.Model.Position = position tower.Model.Anchored = true tower.Model.BrickColor = BrickColor.new("Blue") tower.Model.Parent = towerFolder tower.Range = 10 tower.Damage = 10 return tower end
-- Enemy Spawn local function spawnEnemy() local enemy = Enemy.new() while enemy.Model do local dt = RunService.RenderStepped:Wait() enemy:move(dt) if enemy.Model.Position == enemyPath.End.Position then enemy.Model:Destroy() break end end end
ReplicatedStorage.EnemyPath = Instance.new("Path") ReplicatedStorage.EnemyPath.Name = "EnemyPath" ReplicatedStorage.EnemyPath.Start = Vector3.new(-100, 0, 0) ReplicatedStorage.EnemyPath.End = Vector3.new(100, 0, 0)