// Handle keyboard input void handle_input(SDL_Event* event, AnimatedSprite* sprite, bool* running) const bool* keyboard = SDL_GetKeyboardState(NULL);
if (keyboard[SDL_SCANCODE_UP]
I'll help you create a practical SDL3 tutorial with a complete feature implementation. Let's build a with keyboard controls - a perfect foundation for games. SDL3 Sprite Animation Tutorial Prerequisites # Install SDL3 (Ubuntu/Debian) sudo apt install libsdl3-dev macOS brew install sdl3 Windows - download from libsdl.org Complete Example: Animated Sprite with Movement // sdl3_animation_tutorial.c #include <SDL3/SDL.h> #include <stdio.h> #include <stdbool.h> // Screen dimensions #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 sdl3 tutorial
// Update position based on velocity void update_position(AnimatedSprite* sprite) sprite->x += sprite->velocity_x; sprite->y += sprite->velocity_y; x += sprite->