Code: Snake Game Command Prompt

# Check wall collision if new_head[0] < 0 or new_head[0] >= WIDTH or new_head[1] < 0 or new_head[1] >= HEIGHT: game_over = True return

while not game_over: # Handle input key = get_key() if key == 'quit': game_over = True break if key in ['up', 'down', 'left', 'right']: next_dir = key # Game update at fixed intervals now = time.time() if now - last_tick >= TICK_TIME: update() last_tick = now # Draw everything gotoxy(0, 0) draw() time.sleep(0.01) # small delay to reduce CPU usage snake game command prompt code

last_tick = time.time()

def set_cursor_visible(visible): if os.name == 'nt': # Windows: hide/show cursor using ANSI or console API (simplified) sys.stdout.write('\033[?25l' if not visible else '\033[?25h') else: sys.stdout.write('\033[?25l' if not visible else '\033[?25h') sys.stdout.flush() # Check wall collision if new_head[0] &lt; 0

# Check self collision if snake.count(new_head) > 1: game_over = True def game_loop(): global game_over, next_dir 0 or new_head[0] &gt

# Top border top = '+' + '-'*WIDTH + '+' print(top) for y in range(HEIGHT): line = '|' + ''.join(lines[y]) + '|' print(line) bottom = '+' + '-'*WIDTH + '+' print(bottom) print(f"Score: score Use arrow keys. Press Q to quit.") def update(): global snake, direction, next_dir, game_over, score, food

def gotoxy(x, y): """Move cursor to column x, row y (0-indexed)""" sys.stdout.write(f'\033[y+1;x+1H')

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