“We don’t win by destroying their base,” Hammer told his Twi’lek second-in-command, Linna. “We win by starving them. Hit their nova crystal harvesters. Force them to pull troops back from their forward barracks.” Deep in the canyon, a lost Padawan— Kael Jarrus (level 3 Jedi, no lightsaber throw yet, per 2.0.0.4’s hero-nerf)—had been hiding with a handful of refugees. The Imperials knew he was there. They sent a full company of stormtroopers, supported by a single AT-ST.
Linna snorted. “Spare me the Jedi wisdom. Just tell me we queued up that airspeeder’s repair before we left.” Star Wars- Galactic Battlegrounds Saga -2.0.0.4...
Hammer saw his moment. He sent his single T-47 airspeeder on a harvester hunt —one pass destroyed two Imperial nova harvesters. The Imperial economy stuttered. Their troop production slowed. “We don’t win by destroying their base,” Hammer
“That’s suicide, Jedi.”
In older patches, Kael could have soloed the walker. Not in 2.0.0.4. The patch made Jedi vulnerable to “Massed Fire” – more than 12 troopers focusing fire would drop his block rate to zero. Force them to pull troops back from their forward barracks
“That’s the patch,” he replied. “Use the speeders’ strafing run. The AT-ST’s anti-air is terrible in this version. Do it now.” Linna’s three speeder bikes roared over the canyon floor. The AT-ST swiveled, firing wildly. As soon as its back was turned, Kael rushed the stormtrooper line—not attacking, but force-pushing them into a cluster. Then he retreated.
Setting: 2 ABY (After the Battle of Yavin). The planet Ryloth, outer rim. Patch Context: 2.0.0.4 rules apply—Air speeders are fast but fragile against anti-air turrets. Power cores (nova crystals) are a scarce, high-tier resource. Jedi can be overwhelmed by basic troopers if not micro-managed. Part 1: The Gamorrean Gambit Captain Orrim “Hammer” Bask, a weathered Rebel Alliance commander, stared at the holographic overlay. His base—a tiny, camouflaged landing zone in Ryloth’s dim-lit canyons—was surrounded by three Imperial outposts. The Imps had artillery (the 2.0.0.4 version’s slower-firing but longer-range TIE Maulers) and a steady supply of stormtroopers.