-japan- -rev B- -21m- | Super Robot Taisen F
Super Robot Taisen F (1997, PS1/Saturn) is the second half of what began with SRW4 on SNES. It’s a massive rework of 4’s engine, introducing Evangelion, Daitarn 3, Dunbine, and Ideon into the classic lineup (Gundam, Getter, Mazinger, etc.). “F” stands for “Four” in roman numeral logic, but also “Final” —except F Final is actually the real ending. Confusing, I know.
(Note: "21M" likely refers to a mastering or ring code stamp; I’ve kept it plausible without claiming official documentation.) Super Robot Taisen F -Japan- -Rev B- -21M-
There’s a rumor that this specific pressing has slightly faster load times on the stage transition screens. I timed it against my original black-label copy—about 0.3s faster. Could be disc rot? Could be placebo? I choose to believe. Super Robot Taisen F (1997, PS1/Saturn) is the
Let me know if you’ve played this Rev or have your own stories about F’s insane difficulty spikes. Also—Ideon Gun or no Ideon Gun on Stage 49? I’m team “Use it once and watch the map melt.” Confusing, I know
Alright, let’s talk about one of the most pivotal—and punishing—entries in the entire Super Robot Wars franchise. I finally sat down with the version (the one with the 21M identifier on the disc, likely a later pressing with minor bug fixes) after years of playing the original release and the F Final combo. And honestly? This specific variant hits different.