The Kinetic Abilities Script -

The Kinetic Abilities Script -

-- Execute ability logic local character = player.Character if not character then return end

-- Visual effect (create on server or fire back to client) local effect = Instance.new("Part") effect.Shape = Enum.PartType.Ball effect.Size = Vector3.new(2,2,2) effect.BrickColor = BrickColor.new("Bright orange") effect.CanCollide = false effect.Position = rootPart.Position effect.Parent = workspace game:GetService("Debris"):AddItem(effect, 0.5) end) The Kinetic Abilities Script

-- Ability effects KineticAbility.DamageMultiplier = function(energy) return 1 + (energy / 100) -- 100 energy = 2x damage end -- Execute ability logic local character = player

-- Send ability activation to server local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local userInput = game:GetService("UserInputService") The Kinetic Abilities Script