He opened the game's local script files—not to break them, but to learn. After an hour of careful reading, he found something interesting: a hidden variable called PlayerBuffer . It was a tiny safety margin the game used to decide if your jump just barely touched a platform.

And that was more powerful than any cheat code.

Twenty minutes later, Maya cleared the gap. Then Sam rode the platforms perfectly. Then, together, they all reached the finish flag for the first time.