Vegeta All Forms Mugen May 2026
[State 3000, Power Up] type = PlaySnd trigger1 = time = 0 value = 5,0 channel = 0
[Info] name = "Vegeta - All Forms" displayname = "Vegeta (All Forms)" versiondate = 04,14,2026 mugenversion = 1.0 author = "MUGEN Community" pal.defaults = 1,2,3,4,5,6 [Files] cmd = Vegeta_AllForms.cmd cns = Vegeta_AllForms.cns st = Vegeta_AllForms.cns stcommon = common1.cns sprite = Vegeta_AllForms.sff anim = Vegeta_AllForms.air sound = Vegeta_AllForms.snd pal1 = Vegeta_Base.act pal2 = Vegeta_SuperSaiyan.act pal3 = Vegeta_SuperSaiyan2.act pal4 = Vegeta_Majin.act pal5 = Vegeta_SuperSaiyanGod.act pal6 = Vegeta_Blue.act vegeta all forms mugen
; ============================================ ; Aura Helper State ; ============================================ [Statedef 6000] type = A movetype = I physics = N velset = 0,0 ctrl = 0 anim = 6000 ; aura sprite sprpriority = -1 [State 3000, Power Up] type = PlaySnd trigger1
[State -2, Auto-Transform to SSB] type = ChangeState triggerall = var(1) = 4 triggerall = power >= 7000 value = 3004 ignorehitpause = 1 Aura Helper State
; Majin -> SSG (anim 5003, var(1)=4) [Statedef 3003] ; ...
; Base -> SSJ [Statedef 3000] type = S movetype = I physics = S juggle = 0 velset = 0,0 ctrl = 0 anim = 5000 ; transform anim (custom) poweradd = 0 sprpriority = 1