Vr Hands Troll Annoy Gui May 2026

a) Button Dodges Away public class DodgeButton : MonoBehaviour

public AudioClip[] screams; private AudioSource source; void Start() source = GetComponent<AudioSource>(); public void PlayRandomScream() source.PlayOneShot(screams[Random.Range(0, screams.Length)]); VR Hands Troll Annoy GUI

public class AnnoyanceManager : MonoBehaviour a) Button Dodges Away public class DodgeButton :

Would you like a ready-to-run Unity package script example, or help adapting this to Unreal Engine? private AudioSource source

public int annoyanceCounter = 0; public UnityEvent onAnnoyanceLevelUp; public void RegisterAnnoyance() annoyanceCounter++; if (annoyanceCounter % 5 == 0) onAnnoyanceLevelUp.Invoke();